See how WeSpire enables individuals and entire organizations to drive measurable, positive impact.
Only 30% of employees are engaged, costing businesses $450 to $550 billion every year in lost productivity. Yet, research shows that companies with comprehensive engagement programs spanning wellbeing, recognition, sustainability and social responsibility programs have much higher engagement and retention rates.
WeSpire provides the most effective platform to engage employees in positive actions and drive measurable business impact.
WeSpire captures the essence of what we do: Inspiring people to make meaningful change by connecting them with others via a set of tools that motivate, support and encourage new habits. Behavior change requires connecting with people at an emotional level, inspiring them to take new actions that ultimately become the norm.
The core attributes of the brand will always represent smart, engaging, helpful and fun and reflects both how we do it and the breadth of initiatives that fall under employee engagement. We believe that five years from now, every company will have, or need, an engagement platform that accelerates and measures the benefits of positive actions.
Through the pioneering use of behavioral science, social and game mechanics, our platform drives positive behavior change for employees at scale, makes it fun, and shows the direct impact to business. In short, we are revolutionizing the way employees connect with and contribute to their companies and communities. We believe that our innovation has proved that technology can empower people to work more productively and feel more fulfilled in their work—and in the process, inspire positive business, societal and environmental effects.
WeSpire goes beyond employee engagement as a benefit and has created an enterprise platform that delivers proven programs around sustainability, corporate citizenship, volunteering and health & wellness. Utilizing social and behavioral levels, WeSpire delivers content that is tailored to user preferences and interests so that they are motivated and empowered to engage in corporate directives. WeSpire is also the only platform that can measure positive outcomes and engagement levels so that organizations can improve their interactions and measure ROI.
At WeSpire, our focus is different than most product companies. It's our mission to impact people's actions to improve well-being at work and outside of the workplace as well. As a result, our behavioral scientists use techniques such as normative comparison, social proof, and user commitment into our product designs. We also respect people’s limited time so we use triggers based in familiar mental models, clear language, and visual cues to make it easy for users to consume information. Most of all, we track our users behaviors so that actions are relevant and there is a clear path to desired outcomes.
We measure the impacts of each action based on the program such as energy and/or fuel saved, the emissions prevented, the water conserved, the waste prevented and the trees left standing, toxicity of the chemicals involved and the degree to which the action reduces your exposure.
Impacts are calculated relative to a conventional alternative. For example, the score for taking public transportation to work is based on the difference in per person fuel consumption between taking mass transit and driving a car. In these cases, we use averages—here it’s the average fuel economy and the average distance to work.
Our data comes from reliable third-party academic, government and nongovernmental sources. These include peer-reviewed journals, Energy Information Administration data and reports from organizations like the Union of Concerned Scientists. When such data is unavailable, we may look to other sources or make educated assumptions (for example, the amount of coffee filters an office uses).
We include life cycle analyses (complete assessments of all of the eco-impacts of a given action, service or product, from start to finish) when they’re readily available or when they constitute a significant portion of an action’s impacts. Much of the impact of reducing your meat consumption, for example, comes from saving the energy it takes to grow livestock feed. So when it comes to your favorite steak, we make sure to include this life cycle data.
Most actions earn points in only one category, but when there are substantial impacts across multiple categories, we’ll award points in others. Using a low-flow showerhead, for example, saves lots of energy by using less hot water and therefore earns points for both Water and Energy. The exception to this rule is in the Stuff category. Due to the fact that there are energy savings associated with nearly every action that reduces waste, we incorporate these into the Stuff scores and don’t award separate points.
We have one-and-done actions and repeatable actions in the platform. A repeatable action is something that you can do multiple times a day or week or month and earn a small number of points each time. Be aware that we cap repeatable actions so we can maintain integrity relative to the points associated with an already-formed habit over time. Already do something all the time? Just mark off the action associated with the well-formed habit and you will get the max points value.
All users start as a level one. As users check off actions, they earn points and can move up levels from One (1) to Ten (10). The more actions you take and points you accumulate, the higher your level. As you get further along, it takes more points to move up a level. To go from level 1 to 2 only requires a few hundred points, but to go from a 9 to 10 takes a few thousand. Becoming a 10 is not easy, but it is very impactful! You can always check your Profile to see how many points are needed to make it to the next level.
You can track the total impact of any team you belong to on the Teams page. Here, the monthly tally represents the cumulative impact of all of the actions everyone in your team has taken, across all projects, for the last 30 days. Actions that you and your group-mates perform on a regular basis and/or ones that have ongoing impacts (like weather-stripping windows) are included in every month’s tally. One-time actions (like a staycation) count toward your group’s monthly impact for just 30 days, but will always be part of its cumulative impact.